at max level its a massive grenade that does 5 damage and TRUE KNOCKBACK. Plasma servator is a free grenade every turn. hes already very slept on regardless of the obvious strengths of the character. If tech marine could use 3 or even 2 of certain servitors he would be crazy. I am almost at the stage of NOT taking the Tech as my Apothecary spends all of his heal abilities keeping the red bugger on his feet., with the servitor happily just sitting there with his plasma gun pointing randomly and not firing. I will investigate the Tech's orders menu the next time I play. It's just really nice to be able to ignore an enemy for a turn, just have to make sure they don't have resistance.Īt the start of your next turn, the servitors all return to the techmarine. They get some damage later tiers too and get faster. My favourite is the servo-arm, the one that incapacitates an enemy in melee. I don't know what their tier 3 version looks like but he feels the weakest of them. The starting one can be activated to move somewhere where they'll sit the rest of the turn and support fire for low damage at anything others shoot. One of them, after moving, fires a plasma cannon, some move to attack in melee. Then you set them to move and they go do the one thing they can do. They follow until the techmarine activates them as an action. Originally posted by Herodotus:Dumb question, but what do the servitors do? All I see mine doing is following the tech marine when he moves and that's it.
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